I converted for my home campaign as I am running the pf1e Adventure Path – Reign of Winter.
General Malesinder
Creature 12
Chaotic Neutral
Medium Humanoid (Martian)
Perception +18
Languages Common (Martian), Draconic
Skills Acrobatics +20, Athletics +22, Intimidation +21, Survival +19, Stealth +18
Str +5, Dex +4, Con +5, Int +0, Wis +2, Cha +3
Items Rimeblade, 5 chakrams, +1 resilient hide armor, fire-resistant cloak
AC
31 (34 while raging); Fort +22, Ref +18, Will +16
HP
230
Raging Resistance
While raging, General Malesinder gains resistance 5 to fire and physical damage.
Speed
40 ft.
Melee
- Rimeblade +24 (+1 frost scimitar), Damage 1d6+12 slashing + 1d6 cold (Versatile P)
- Rage Version: 1d6+18 slashing + 1d6 cold
- Rimefire Beam (1/day) Once per day, General Malesinder can transform the Rimeblade into a beam of ice-cold flame for 1 minute. The weapon gains the agile trait and deals an additional 1d6 cold damage. Any creature that takes cold damage becomes Immobilized 1.
- Rimeblade’s Strike (1/day) Once per day, as a free action before an attack, the Rimeblade glows with pale blue light. On a hit, the attack deals an additional 4d6 cold damage, and the target is Slowed 1.
Ranged
- Chakram +21 (Weapon), Damage 1d8+8 slashing, Range 30 ft.
- Rage Version: 1d8+14 slashing
Dragon Breath
Two Actions
General Malesinder exhales a 30-foot cone of fire, dealing 10d6 fire damage (DC 29 Reflex save for half).
- Rage Version: 10d6+6 fire damage
Sudden Charge
Two Actions
General Malesinder Strides twice and makes a melee Strike.
- Rage Version: The melee Strike deals an additional +6 damage.
No Escape
Reaction
Trigger: A foe within reach moves away.
Effect: General Malesinder Strides up to his Speed to follow the foe.
- Rage Version: Movement speed increases by 10 ft. while raging.
Attack of Opportunity
Reaction
Trigger: A creature within General Malesinder’s reach uses a move action, makes a ranged attack, or manipulates an object.
Effect: General Malesinder makes a melee Strike against the triggering creature.
Rage
One Action
General Malesinder enters a rage for 1 minute. While raging, he gains a +6 bonus to damage rolls, takes a –3 penalty to AC, and gains 18 temporary HP.
- Rage Version: While raging, all damage rolls from attacks are increased by +6.
Juggernaut
General Malesinder’s Fortitude saves are legendary, and he gains a +1 status bonus to them.
Tactics
- Before Combat: General Malesinder prefers to scout enemies first, often intimidating them before engaging in battle.
- During Combat: He immediately enters rage and uses Sudden Charge to close the distance, targeting the strongest foes. He uses Cleave when multiple enemies are in range and throws his chakrams at ranged opponents if necessary.
- Morale: General Malesinder fights to the death, unless it’s clear his defeat is inevitable, in which case he retreats to regroup.
Gear
- Rimeblade (+1 frost scimitar)
- 5 Chakrams
- +1 Resilient Hide Armor
- Fire-Resistant Cloak